Coherent Analysis of Environmental Visually-oriented Design within the Building
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Based on environmental visually-oriented design within the building,it analysed the consistency of guide system and the significance and effects of accurate transfer mainly from the study of information communication,relationship between visual guide and environment,as well as guide the design and the interactive relationship between users.Keywords:
Visual Communication
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The chapter proposes the use of the Interactive Visualisation Tool (InViTo) as a method for sharing information by using spatial data visualisation, also known as geo-visualisation, applied to support spatial decision making and planning. InViTo is based on the idea that interacting with data can improve the users knowledge process, while visualisation should contribute to increase intuitive perception. Therefore, through the interactive and visual exploration of geo-referenced data, participants to spatial processes are supported to evaluate strategies and objectives for several alternative development options. The visual system works both on two-dimensional and three-dimensional views, so as to better meet users' skills in interpreting images. InViTo has been used in different applications, with diverse purposes and spatial scopes, showing its effectiveness in creating a common language among the involved actors and enabling discussions on spatial development.
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Researchers have explored the design of ambient information systems across a wide range of physical and screen-based media. This work has yielded rich examples of design approaches to the problem of presenting information about a user's world in a way that is not distracting, but is aesthetically pleasing, and tangible to varying degrees. Despite these successes, accumulating theoretical and craft knowledge has been stymied by the lack of a unified vocabulary to describe these systems and a consequent lack of a framework for understanding their design attributes. We argue that this area would significantly benefit from consensus about the design space of ambient information systems and the design attributes that define and distinguish existing approaches. We present a definition of ambient information systems and a taxonomy across four design dimensions: Information Capacity, Notification Level, Representational Fidelity, and Aesthetic Emphasis. Our analysis has uncovered four patterns of system design and points to unexplored regions of the design space, which may motivate future work in the field.
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Ambient Intelligence
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Spatial analysis of floor plans is typically constrained to blueprints. We investigate how a person's perception of space in different visual modes relates to common computational spatial measures for environment designs. The three spatial measures, grounded in Space-Syntax analysis, are used to capture different aspects of a design such as visibility, accessibility, and organization. We perform two studies involving novice users and the experts.
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Visibility
Spatial design
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As a representative of geospatial information service carriers,web maps have been a requisite behavior mode frequently used in urban public lifestyles.But its visual quality is still lack of specialized studies.Thus,from a professional view of cartographers,main subassemblies and their relations of web mapmaking system were summarized,and the remaining necessity and significance of visual improvements was emphasized for web-mapping practice nowadays.Furthermore,combined with web map's characteristics,components,user cognition and interactive requirements,influence factors of the visual quality of web maps were concluded,which comprised consideration of users research preference,participation and collaboration,and medium and techniques.Accordingly,it was emphasized that aesthetic attributes were the map's indispensable element,as well as functional,interactive and visual experiences composed a trinity in the cartographic framework.Finally,after answering the directional problems in practices,visual optimization strategies were given based on a user-cantered and interdisciplinary concept,which included three levels of macro-guidelines,concrete principles and detailed implements.
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Visual approach
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Schematic
Representation
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Visualization has become a valuable means for data exploration and analysis. Interactive visualization combines expressive graphical representations and effective user interaction. Although interactio
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This dissertation presents the development of an artistic framework for visualizing movement quality that is composed of a series of artistic visualization systems, a set of design strategies for aesthetically representing movement quality information, and evaluative studies of the movement experts’ experience in perceiving movement quality visualization. In digital technology contexts, movement quality information can be accessed and obtained by exploring the semantics of an expressive motion framework called Laban Movement Analysis (LMA) as well as the use of computational techniques to measure, analyze, and capture this type of information from the human body in motion. LMA has broad application across research fields of art computing (e.g., character animation, gesture recognition, interaction design, robotics, visual language, interactive arts, and game design). However, the integration of LMA within the visualization domain is still under exploration, and there are no contributions in that domain for representing high-level semantic information such as movement quality. This thesis’ research aims to develop understanding of how LMA can be used as a semantic design resource for visualizing movement qualities by (1) outlining potential visual mapping to represent movement qualities and (2) creating a set of design heuristics for abstract visual representation of movement quality. To generate better understanding of how LMA can be artistically applied to visualization contexts, practice-based research was used as an approach to developing a series of visualization systems that used LMA as an underlying model to capture, represent, and map movement quality to a visualization system. Movement experts were selected to participate in evaluation of the visualization systems, and the comparative analysis method was used to critique, analyze, and compare these visualization systems. This study contributes new knowledge gained from art practice by illustrating how movement theoretical models and movement expertise can be modified and adapted to the design and application of more richly articulated human movement knowledge within the visualization domain. Finally, the study provided a set of design heuristics comprised of eight design guidelines for representing eight movement qualities. These design guidelines can be applied and further explored in various areas, such as visual communication design, abstract animation, and movement analytics.
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Motion Capture
Heuristics
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Motivation -- In some situations EID's high-level visual design principles can be difficult to apply. A more concrete design methodology would make the framework more accessible for interface designers.
Interface (matter)
Interface design
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For people with visual impairments, sound is an important information channel. The traditional accommodation for visually impaired users to access data is to rely on screen readers to speak the data in tabular forms. While speech can accurately describe information, such data presentation tends to be long and hard to realize complex information. This is particularly true in exploratory data analysis in which users often need to examine the data from different aspects. Sonification, the use of non-speech sound, has shown to help data comprehension. Previous data sonifications focus on data to sound attribute mapping and typically lack support for task-oriented data interaction.
This dissertation makes four contributions. (1) An Action-by-Design-Component (ADC) framework guides auditory interface designs for exploratory data analysis. The framework characterizes data interaction in the auditory mode as a set of Auditory Information Seeking Actions (AISA). It also discusses design considerations for a set of Design Components to support AISAs, contrasted with actions in visualizations. (2) Applying the framework to geo-referenced statistical data, I explore its design space. Through user evaluations, effective design options were identified and insights were obtained regarding human ability to perceive complex information, especially those with spatial structures, from interactive sounds. (3) A tool, iSonic, was developed, with synchronized visual and auditory displays. Forty-two hours of case studies with seven blind users show that iSonic enables them to effectively explore data in highly coordinated map and table views without special devices, to find facts and discover data trends even in unfamiliar geographical contexts. Preliminary algorithms are also described to automatically generate geographical region spatial sweep orders for arbitrary maps. (4) The application to geo-referenced data demonstrated that the ADC framework provided a rich set of task-oriented actions (AISAs) that were effective for blind users to accomplish complex tasks with multiple highly coordinated data views. It also showed that some widely used techniques in visualization can adapt to the auditory mode. By applying the framework to scatterplots and line graphs, I show that the framework could be generalized and lead to the design of a unified auditory workspace for general exploratory data analysis.
Sonification
Auditory display
Table (database)
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