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    Coherent Analysis of Environmental Visually-oriented Design within the Building
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    Abstract:
    Based on environmental visually-oriented design within the building,it analysed the consistency of guide system and the significance and effects of accurate transfer mainly from the study of information communication,relationship between visual guide and environment,as well as guide the design and the interactive relationship between users.
    Keywords:
    Visual Communication
    Software design pattern
    Structural pattern
    Design pattern
    Behavioral pattern
    Tracing
    Design process
    Conceptual design
    Citations (20)
    In this research, we explore the integration of computational and visual approaches, to contribute to the analysis of complex geospatial data. Computational analysis based on the SOM is used in a framework for data mining, knowledge discovery and spatial analysis, for uncovering the structure, patterns, relationships and trends in the data. The framework is informed by current understanding of the effective application of visual variables for cartographic and information design, by developing theories on interface metaphors for geospatial information displays, and by previous empirical studies of map and information visualization effectiveness. It is used to facilitate the knowledge construction process by supporting user's exploratory tasks in a number of ways, including a scenario for better use of the representational spaces. The ultimate goal is to support visual data mining and exploration, and gain insights into underlying distributions, patterns and trends, and thus contribute to enhancing the understanding of geographic processes and support knowledge construction. The framework guided the initial design decisions of a prototype exploratory geovisualization environment. The visualization environment incorporates several graphical representations of SOM output. These include a distance matrix representation, 2D and 3D projections, 2D and 3D surfaces, and component plane visualization with which correlations and relationships can be easily explored. Multiple views are used to simultaneously present interactions between several variables over the space of the SOM, maps, and other graphics such as parallel coordinate plots. Some applications of the method are explored with different datasets. A usability evaluation methodology based on a taxonomy of exploratory tasks and visualization operations is developed to assess the effectiveness of the proposed exploratory geovisualization environment. A subsequent empirical usability testing is conducted and involves different options of map-based and interactive visualizations of a SOM output with the exploration of a socio-demographic dataset. The study emphasizes the visual exploration and knowledge discovery processes. The usability test results and answers to the research questions provide some guidelines for geovisualization design that integrate different representations such as maps, parallel coordinate plots and other information visualization techniques. The research shows that visual exploration can be enhanced by combining the attribute space and the geographic space visualizations. To be effective, this integration of visual tools needs to be done appropriately since these tools are found to support different visual tasks. For visual grouping and clustering, visual analysis and comparison of the patterns in the data, and for revealing relationships, the SOM was found more effective than the map. The usability test results suggest that the integration of map and other representations techniques such as parallel coordinate plot and the SOM-based visualization of the attributes space should reflect the potential of each visual tool. The attribute space visualization is effective as a visual data mining tool allowing the user to select, filter, and output results. The results of this process can be viewed in maps, since the map was generally a better representation for tasks that involve visual attention and sequencing (locate, distinguish, rank).
    Geovisualization
    Exploratory data analysis
    Interface (matter)
    Citations (13)
    Visibility has a significant impact on health-related outcomes and experiences of users in healthcare settings. Built environments determine interpersonal visual relationships between users and control their ability to see (or be seen by) others. Despite this importance, metrics that fully and precisely describe these interpersonal visual relationships are lacking. In this article, we introduce the Agent Visibility Analysis Model and the SAVisualPower software, which enable person-centric visibility analysis for quantifying visual relationships both among users and between users and visual targets. The model precisely captures users' visibility by reflecting the orientation of users and by differentiating visual contents of the users-space, other users, and targets. By providing practical examples of the new model using layouts from previous studies, this article describes specific visibility metrics that can be analyzed by the new tool and how the tool can be applied to design and research in healthcare settings for improved user experiences.
    Visibility
    Citations (10)
    This chapter proposes that the Information Systems (IS) discipline can serve as a reference discipline for the Visual Design discipline and that visual design can reciprocate as a reference discipline for IS. To this end, it offers a pluralistic framework of Visual Systems Design (VSD) where the primary focus is on how the Visual Design discipline utilizes the intellectual know-how of IS concerning systems development. Because visual design is part of the aesthetic paradigm where interpretivism rules and IS is contained in the positivist paradigm, the chapter employs a multi-paradigm, theory-building approach to bridge these two paradigms and their constituent disciplines. The implications of VSD are discussed in the remainder of the chapter.
    Bridge (graph theory)
    Positivism
    The main concepts of a design tool and its testing supported by visualisation of GIS data in a VR system are described. The design tool should improve architectural design with respect to analysis and improving existing and planned urban environments regarding several quality criteria, especially those associated with visual aspects. Preconditions for defining the design tool's purpose are the determination of the "well-situated" urban elements, their impact on cognitive mapping, and the exploitation of this knowledge on cognitive mapping for the improvement of urban environments. Cognitive mapping is a kind of representation of schematic knowledge that a person has about familiar environments. A cognitive map is stored information or knowledge concerning the purpose and function of the environment. This leads to the conclusion that an urban environment design which takes the process of cognitive mapping into consideration, will be experienced by most people in the same way. Investigations of this process result in a theoretical model of elements of urban environments, their relationships and their dependencies. The theoretical platform of the tool is based on design theory, cognitive science and computer science. Design theory and cognitive science are used to develop the theoretical model. This theoretical model together with computer science are the basis for tool development.
    Schematic
    Representation
    Cognitive map
    Citations (4)
    Analysis of problems of creation of visual information systems, many years of experience in designing them using their own methodological approaches allow to formulate the author's idea of modeling of visual information systems, based on factors of creation of visual information systems and measures for their application. The specificity of modeling of visual information systems in the environment of transport centers is revealed, which consists in the systematic coverage of the investigated objects and has the right to the individual uniqueness and originality of the applied methods and the creative product created. The main task of modeling the visual information systems of transport centers is to provide three aspects of design: information about and use of socially oriented information technologies. The principles, methods and means of modeling the visual information systems of transport centers are directly relevant to all stages of the creation and use of systems: analysis, design, development, experimental research and testing, evaluation, operation of equipment. Defining is the design and, in particular, modeling, that is, closely related to science and engineering activities to create a prototype, prototype elements or processes of the system. One of the characteristic features of the formation of visual information systems is their sufficiently rapid moral aging. They are constantly in need of expansion, development, modernization and improvement. The need for time is now to create a more maneuverable system of visual navigation of transport centers, which will be viable in the face of any change in social requests. For the design of visual information systems that can be adapted to certain changes, the modeling stage is the most necessary and relevant, as it provides the verification and forecasting of qualitative and quantitative indicators of each individual variant of the design solution.
    Visual modeling
    Visual approach
    Maps are cognitive artifacts that represent not only the characteristics of the information space but also the use people make of the space. There are three privileged modalities by which humans learn the relationships in existing spaces: path-based learning, landmark-based learning and survey learning. These three modalities are differently sustained by maps and by the real environments. Maps afford Simultaneous experience of the space, Single point of view, Survey knowledge, Secondary spatial activity; while real environments afford Progressive Experience of the space, Multiple point of view, Procedural knowledge, Primary Spatial activity. The most important attempts to modify these differences between maps and real environments, and to merge their properties, have been: a) the creation of visual structures that enable focus + context views; b) the design of information landscapes that enable free flight in 3D space. The principles used to obtain such a view are the combination of Simultaneous and Progressive Experience of the space as a Primary spatial activity.We are designing new views for a graphic information system by merging the affordances of traditional maps and real environments for learning spatial relations. The emerging views will be presented and discussed from a theoretical point of view and exemplified in their application to the design of an information system for a National Park in Italy. The prototype of the information system was tested by human factors specialists and by end-users; the results of the test show both strength, and weakness, in the implementation of the proposed design concepts.
    Affordance
    Modalities
    Merge (version control)
    Spatial Cognition
    Landmark
    Spatial contextual awareness
    Citations (9)
    When communicating the results of environmental building performance analysis, It Is Important to display resultant information in order (1) to be holistically understood and (2) to guide architectural design decisions. This article proposes a spatial dashboard of environmental performance data as a means to intuitively relate architectural form and performance and achieve the two goals above. The dashboard visualizes daylighting, natural ventilation, and thermal comfort information spatially localized throughout axonometric representations of buildings. Results can be customized by time of day, adding time as another analytical dimension in addition to space. Environmental data, normally hidden, is visually revealed in relation to architectural form. The dashboard enables intuitive design decisions to be made relative to performance measures across time and space.
    Dashboard
    Daylighting
    Natural Ventilation
    It has been widely accepted that interactive visualization techniques enable users to more effectively form hypotheses and identify areas for more detailed investigation. There have been numerous empirical user studies testing the effectiveness of specific visual analytical tools. However, there has been limited effort in connecting a user's interaction with his reasoning for the purpose of extracting the relationship between the two. In this paper, we present an approach for capturing and analyzing user interactions in a financial visual analytical tool and describe an exploratory user study that examines these interaction strategies. To achieve this goal, we created two visual tools to analyze raw interaction data captured during the user session. The results of this study demonstrate one possible strategy for understanding the relationship between interaction and reasoning both operationally and strategically.
    Empirical Research
    Citations (27)