A Visualization Framework for Time Dependent Metal Casting Simulations

2007 
We present a framework built for interactively visualizing massive volumetric data generated by computer simulations of metal casting processes. Its new render kernel uses CPU-based ray casting instead of the commonly used GPU-based rasterization and achieves superior visualization quality and rendering performances. New features as for example trilinear interpolation, switching regions of interest on/off, mapping the results correctly onto the casting mold's triangulated boundary representation, slicing the casting mold along arbitrary planes and visualizing the entire 4D metal casting simulation are all realized at interactive frame rates.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    18
    References
    0
    Citations
    NaN
    KQI
    []