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Ray casting

Ray casting is the use of ray–surface intersection tests to solve a variety of problems in computer graphics and computational geometry. The term was first used in computer graphics in a 1982 paper by Scott Roth to describe a method for rendering constructive solid geometry models. Ray casting is the use of ray–surface intersection tests to solve a variety of problems in computer graphics and computational geometry. The term was first used in computer graphics in a 1982 paper by Scott Roth to describe a method for rendering constructive solid geometry models.

[ "Volume rendering", "ray coherence", "Volume ray casting" ]
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