An approach to gamify an adaptive questionnaire environment

2016 
Studies in gamified e-learning tools lack on clarifying whether Gamification improves the user engagement and therefore the learning experience, or if the success depends on the system itself, independently of the Gamification process. As an attempt to start answering these questions, we present an existing adaptive self-evaluation tool where we have observed low engagement issues by analysing students' behaviour when using it during our previous experiences. Gamification can face those issues while maintain the system essence on dynamic adaptability. With the inclusion of Gamification mechanics in our existing environment, we will be able to measure if Gamification works, or if the system performance keeps as in the not-gamified version.
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