Fast Rendering Method of Lots of Dynamic Trees Based on OSG

2013 
In virtual reality, the fast rendering of trees is always a difficult part of scene rendering, so it is a challenge to render a large scale of trees with rich geometric details. We present a new method to get fast and real rendering. The LOD technique and Billboard technique are both combined in applying in the rendering method based on OSG to realize the fast requirement, and GPU technique is adopted to realize the swinging effect, in order to be more real, shadow map technique is also utilized in the method. The method is proved to be feasible to simulate large scale of tree scene. Index Terms - OSG, LOD, Billboard, virtual reality, GLSL
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