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Shadow mapping

Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled 'Casting curved shadows on curved surfaces.' Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games. Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled 'Casting curved shadows on curved surfaces.' Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games. Shadows are created by testing whether a pixel is visible from the light source, by comparing the pixel to a z-buffer or depth image of the light source's view, stored in the form of a texture.

[ "Fading", "Shadow", "Rendering (computer graphics)", "Computer vision", "Computer graphics (images)", "Shadow volume", "Shadow Tests", "shadow algorithms", "Drop shadow" ]
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