Double-Layer Game Based Wireless Charging Scheduling for Electric Vehicles

2020 
Wireless charging technology provides a solution to the insufficient battery life of electric vehicles (EVs). However, the conflict of interests between wireless charging lanes (WCLs) and EVs is difficult to resolve. This paper proposes a charging scheduling algorithm based on a double-layer game model. In lower layer, the potential game is used to model the multi-vehicle game of vehicle charging planning. A shortest path algorithm based on the three-way greedy strategy is designed to solve in dynamic charging sequence problem, and the improved particle swarm optimization algorithm are used to solve the variable ordered potential game. In the upper layer, the reverse Stackelberg game is adopted to harmonize the cost of wireless charging lanes and electric vehicles. As the leader, WCLs stimulate EVs to carry out reasonable charing action by electricity price regulation. As the follower, EVs make the best charging decisions for a given electricity price. An iteration algorithm is designed to ensure the Nash equilibrium convergence of this game. The simulation results show that the double-layer game model proposed in this paper can effectively help WCLs operations and ensure the high endurance and traveling experience of EVs.
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