Fast computation method for exposure intensity and pattern correction in electron‐beam lithography

1979 
A fast computation method to correct for the proximity effect in electron‐beam lithography is studied for practical uses. Formerly, to compute the proximity effect a double integral of two Gaussian distribution functions was applied. To save computation time and memory size, a simplified computation using the error function is discussed. In this solution the proximity effect correction is determined by two real multiplications, four subtractions and one addition. Not only beam intensity but also a pattern element size is considered in every pattern. A large pattern is divided into small sections. In this method, the computation time is proportional to the number of elements. It takes 105 minutes to compute 10 000 test pattern elements with a minicomputer. The experiment proves that the corrected pattern can be exposed as designed. This procedure has proven effective to design VLSI by using a minicomputer.
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