A distributed algorithm for average aggregative games with coupling constraints.

2017 
We consider the framework of average aggregative games, where the cost function of each agent depends on his own strategy and on the average population strategy. We focus on the case in which the agents are coupled not only via their cost functions, but also via affine constraints on the average of the agents' strategies. We propose a distributed algorithm that achieves an almost Nash equilibrium by requiring only local communications of the agents, as specified by a sparse communication network. The proof of convergence of the algorithm relies on the auxiliary class of network aggregative games and exploits a novel result of parametric convergence of variational inequalities, which is applicable beyond the context of games. We apply our theoretical findings to a multi-market Cournot game with transportation costs and maximum market capacity.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    39
    References
    9
    Citations
    NaN
    KQI
    []