Anime perspective
2007
In traditional hand-drawn animation, the perspective view is not geometrically correct, unlike 3DCG. However, this perspective, which we may call anime perspective , is more natural for human eyes, especially for children. In this article, we present two anime perspective projection methods for seamlessly merging 3D models and traditional 2D animation. One is a view dependent deformer, Anime-Pers deformer , which offers functions, for example, of exaggerated scaling of foreground objects and of in-room view effect commonly found in hand-drawn animations. The other is Anime-Lens shader , which is based on a ray casting technique, is used for generating anime perspective images in a distant view.
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