Abstract Autologous ear reconstruction is the preferred treatment in case of partial or total absence of the patient external ear. This kind of surgery can be really challenging since precise replication of complex three-dimensional structure of the ear is crucial to provide the patients with aesthetically consistent reconstructed anatomy. Therefore, the results strongly depends on the “artistic skills” of the surgeon who is in charge to carry out a three-dimensional sculpture, which resembles the shape of a normal ear. In this context, the definition of a preoperative planning and simulation process based on the patient's specific anatomy may help the surgeon in speeding up the ear reconstruction process and, at the same time, to obtain better results, thus allowing a superior surgical outcome. In the present work the main required features for performing an effective simulation of the ear reconstruction are identified and a strategy for their interactive design and customization is devised with the perspective of a semi-automatization of the procedure. In detail, the paper provides a framework which start from the acquisition of 3D data from both a healthy ear of the patient (or, if not available e.g. due to bilateral microtia of the ear of one of his parents or from a template) and of costal cartilage. Acquired 3D data are properly processed to define the anatomical elements of the ear and to find, using nesting-based algorithms, the costal cartilage portions to be used for carving the ear itself. Finally, 3D printing is used to create a mockup of the ear elements and a prototype of the ear to be reconstructed is created. Validated on a test case, the devised procedure demonstrate its effectiveness.
Autologous ear reconstruction is a surgical procedure performed in the case of defects of the outer ear in which the malformed anatomy is reconstructed with autologous cartilage tissue and often involves the use of surgical guides modelled from a digital reconstruction of the ear anatomy. To obtain such three-dimensional anatomy, traditional imaging methods, which are expensive and invasive, can be replaced by professional 3D scanners or low-cost commercial devices. In this context, this paper focuses on the evaluation of two devices for the acquisition of the outer ear, the Intel® RealSense D405™ (stereo camera) and the TrueDepth camera of the iPhone® 13 (structured light camera), proposing a comparison based on four parameters: accuracy, precision, deviation range and point-to-point distance, in order to assess their usability in the medical field, and in particular in the context of autologous ear reconstruction. The results show that, despite significantly different handling of the raw data, the performance of the two devices is comparable: average accuracy is 0.76 mm for the D405 and 0.95 mm for the iPhone 13, average precision is 0.071 mm for the D405 and 0.065 mm for the iPhone 13, average range of deviation is 3.12 mm for the D405 and 3.64 mm for the iPhone 13.
The major breakthroughs in the fields of reverse engineering and additive manufacturing have dramatically changed medical practice in recent years, pushing for a modern clinical model in which each patient is considered unique. Among the wide spectrum of medical applications, reconstructive surgery is experiencing the most benefits from this new paradigm. In this scenario, the present paper focuses on the design and development of a tool able to support the surgeon in the reconstruction of the external ear in case of malformation or total absence of the anatomy. In particular, the paper describes an appositely devised software tool, named G-ear, which enables the semi-automatic modeling of intraoperative devices to guide the physician through ear reconstruction surgery. The devised system includes 3D image segmentation, semi-automated CAD modelling and 3D printing to manufacture a set of patient-specific surgical guides for ear reconstruction. Usability tests were carried out among the surgeons of the Meyer Children's Hospital to obtain an assessment of the software by the end user. The devised system proved to be fast and efficient in retrieving the optimal 3D geometry of the surgical guides and, at the same time, to be easy to use and intuitive, thus achieving high degrees of likability.
Purpose Among thoracic malformations, pectus deformities have the highest incidence and can result in a wide range of severe and mild clinical manifestations. Recently, the treatment of pectus deformities is shifting from traditional approaches toward customized solutions. This occurs by leveraging innovative rapid prototyping tools that allow for the design and fabrication of patient-specific treatments and medical devices. This paper aims to provide a comprehensive view of the growing literature in this area to analyze the progress made in this direction. Design/methodology/approach The search was performed on major search engines through keywords inherent to reverse engineering (RE) and additive manufacturing (AM) technologies applied to pectus deformities and related treatments, selecting 54 papers. These were analyzed according to the addressed pathology, the hardware and software tools used and/or implemented and their integration within the clinical pathway. Findings First, the analysis led to analyze and divide the papers according to how RE and AM technologies are applied for surgical and non-surgical treatments, pathological assessment and preoperative simulation and planning. Second, all papers were considered within the typical rapid prototyping framework consisting of the three phases of three-dimensional (3D) scanning, 3D modelling and 3D printing. Originality/value To the best of the authors’ knowledge, to date, no survey has provided a comprehensive view of innovative and personalized treatment strategies for thoracic malformations; the present work fills this gap, allowing researchers in this field to have access to the most promising findings on the treatment and evaluation of pathology.
Background: Microtia is a congenital anomaly of the ear. We present an innovative technique using a 3D personalized framework that could simplify and standardize the sculpting phase, thanks to reverse engineering and additive manufacturing techniques. Methods: Three-dimensional models were realized by T3Ddy, a joint laboratory between the department of industrial engineering and Meyer Children’s Hospital. Data were obtained retrospectively and included patient demographics, primary diagnosis, side of the affected ear, microtia classification, surgical time, length of hospitalization, type of skin approach and framework, complications, aesthetic results, and level of satisfaction using specific questionnaires. Data are reported as median and IQR. Results: A total of 17 children (female gender: four) underwent auricular reconstruction surgery with autologous cartilage in our center, between 2019 and 2022. Median age at surgery was 14 years [interquartile range (IQR), 13–17], and the median hospitalization length was 5 days (IQR, 3–5). Median surgical time was 420 minutes (IQR, 406–452). Complications occurred in four patients out of 19 procedures, with a complication rate of 21%. Aesthetic results were satisfactory in all cases. Conclusions: The three-dimensional models allow for an intuitive and precise approach. Having developed specific models for each component of the framework, we aimed to improve the aesthetic result and simplify the surgical intervention, guaranteeing a standardized yet personalized experience for each patient. The interprofessional partnership is fundamental to achieving this result.
Nowadays the rehabilitation process involves the patient and the therapist, that must interact to recover the motion of limbs and the strength of related muscles to restore the initial functionalities.The therapy relies on the experience and sensitivity of the therapist that identifies the rehabilitation exercises which are necessary to recover the expected ability.To prevent inappropriate practices an interesting aid may come by mixing collaborative robots, namely Cobots, and additive manufacturing technologies.The proper integration of a Cobot assistant and custom-printed training objects enables a significant improvement in the effectiveness of the therapy action and the related user experience since the programmed trajectories can mimic the movements related to activities of daily living.To this aim, this work describes an integrated approach to support the design of Cobot assisted rehabilitative solutions.The object selected by the patient and therapist, the motion pattern, the clamping area, and loads on the limb represents the design requirements.The motion trajectories defining the specific training tasks are the starting point to the optimal placement within the Cobot workspace.Specifically, manipulability maps can provide an objective evaluation of the locations where the exercises are performed at the best of workspace and configuration of the Cobot.A simple upper limb rehabilitation exercise based on a demonstrative handle has been selected to prove the effectiveness of the proposed approach.The results confirm that the manipulability index can be adopted to drive the preliminary design of the Cobotic solution toward a feasible configuration.