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Mark McLaughlin
Mark McLaughlin
Walt Disney Animation Studios
Computer science
Computer graphics (images)
Artificial intelligence
Computer vision
Animation
5
Papers
9
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Flesh, flab, and fascia simulation on zootopia
2016
SIGGRAPH | International Conference on Computer Graphics and Interactive Techniques
Andy Milne
Mark McLaughlin
Rasmus Tamstorf
Alexey Stomakhin
Nicholas Burkard
Mitch Counsell
Jesus Canal
David Komorowski
Evan Goldberg
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Enhanced dual quaternion skinning for production use
2013
SIGGRAPH | International Conference on Computer Graphics and Interactive Techniques
Gene S. Lee
Andy Lin
Matt Schiller
Scott Peters
Mark McLaughlin
Frank Hanner
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dRig: an artist-friendly, object-oriented approach to rig building
2012
SIGGRAPH | International Conference on Computer Graphics and Interactive Techniques
Greg Smith
Mark McLaughlin
Andy Lin
Evan Goldberg
Frank Hanner
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Wrangling lighting and rendering data at Disney feature animation.
2004
SIGGRAPH | International Conference on Computer Graphics and Interactive Techniques
Mark McLaughlin
Joseph M. Lohmar
Ernest J. Petti
Lewis Wakeland
Chris D. Springfield
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