The efficiency of multimodal interaction for a map-based task
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This paper compares the efficiency of using a standard direct-manipulation graphical user interface (GUI) with that of using the QuickSet pen/voice multimodal interface for supporting a military task. In this task, a user places military units and control measures (e.g., various types of lines, obstacles, objectives) on a map. Four military personnel designed and entered their own simulation scenarios via both interfaces. Analyses revealed that the multimodal interface led to an average 3.5-fold speed improvement in the average entity creation time, including all error handling. The mean time to repair errors also was 4.3 times faster when interacting multimodally. Finally, all subjects reported a strong preference for multimodal interaction. These results indicate a substantial efficiency advantage for multimodal over GUI-based interaction during map-based tasks.Keywords:
Interface (matter)
Multimodal Interaction
Graphical user interface
Task Analysis
Graphical User Interface or better known as the user interface is the liaison of users with electronic devices such as computers. The Graphical User Interface uses icons, menus, and some other visual indicators to represent the information contained in the interface of the application being used. The Graphical User Interface I must pass the Graphical User Interface Testing stage to ensure that every element in the Graphical User Interface is not an error and by the specified one. Also, we know that Graphical User Interface Testing is a set of activities that aim to test the Graphical User Interface I of the test object to ensure that the Graphical User Interface complies with the specifications specified in the software design document. In this research, we try to compare four Graphical User Interface testing tools which ae: Robotium, Espresso, UI Automator, and Pix2Code. By exploring these 4 testing tools we find out that Pix2code can only identify objects, especially label objects. Pix2code can only meet 3 out of 7 predefined criteria. This indicates that there are still many objects of the android application that Pix2code has not been able to identify. In other words in the Graphical User Interface testing section, pix2code can play a role in identifying each object contained in the application and can be done at the design stage. The result that we get from this research is that the GUI testing tools could identify many parts and almost every object in the application except the Pix2code. For future development, Pix2code as a testing tool requires development in the form of a desktop display such as the UI Automatorviewer so that it can display every detail of the object including the attributes of the object.
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Along with the inevitable digitalization of television, new interactive services are becoming available. One of the vital parts of such interactive applications are their graphical user interfaces. This paper describes the framework for more efficient development of personalized graphical user interface for interactive television applications based on the
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In this paper we describe findings related to user interface requirements for live electronic music arising from research conducted as part of the first three-year phase of the EUfunded Integra project. A number of graphical user interface (GUI) prototypes developed during the Integra project initial phase are described and conclusions drawn about their design and implementation.
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Graphical User Interface is the easiest communication approach between an application and a user. Thus, it is important to promptly react to user's requests. In this paper we describe an implemented concept to improve the Graphical User Interface responsiveness in embedded environment. We also describe its subsequent evolution of the implementation triggered by its real world applications.
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User interface is the mutual operation way between the user and the computer. Its qualities directly influence the spread of computer and the using efficiency of the consumer. Aimed at presently crying for the development of graphical user interface in embedded system, a software is introduced that has provided plenty supports to GUI, and taken up little system resources. By using it, the developer can realize rapid development of GUI applications in embedded system.
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The topic of this thesis is development of a graphical user interface for real-time monitoring of electrocardiographic signals. Our main goal was to design, implement and evaluate the graphical user interface.
We developed a graphical user interface which allows us to browse, add, edit and delete patients in the patient's database. It also allows us to assign the measurement devices to the patients. It supports real-time displaying of electrocardiographic curves and alarm notifications in case of patient's critical states. For best visibility we used bright vivid colors and flashing background. Past measurements can be viewed and printed. Past alarms are stored and accessible for examination.
Development took place in several iterations of the spiral user interface design model. In our work we followed basic principles and guidelines for user interface design, especially 10 Nielsen's design principles. Subset of functionalities for each iteration has been validated against usability heuristics. The developed graphical user interface was submitted to user testing in a real clinical environment in Dr. Franc Derganec general hospital in Nova Gorica. We updated the graphical user interface in collaboration with the medical staff.
The graphical user interface was developed in Qt 3.x programming environment. It runs on several platforms and operating systems and was developed and tested in KDE graphical environment of LINUX OS.
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This paper presents a novel approach to modeling and implementation of graphical user interfaces (GUI) of business applications and information systems. Its main goal is to propose a solution for efficient handling of complexity in user interface development.
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The authors describe a novel approach to a user interface management system (UIMS), which does not need much programming effort constructing graphical user interfaces. Using a conventional UIMS, designers can develop a graphical user interface by combination of user-interface parts such as menus or meters. But in this approach, a variety of user-interface parts are needed to build a graphical user interface customized for a particular application, and it is also difficult to prepare all parts types beforehand. The authors extend the UIMS concept by which a designer can build a graphical user interface for a particular application without any programming. Its main points are: (1) not only using the parts, but drawing a picture for display design by a graphical editor, (2) then relating the picture to an application program, and (3) adding echoing functions to the picture by deciding how to manipulate figures using interactive methods.< >
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