Postural Stability and Stereo-Ambiguity in Man-Designed Visual Environments
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Our modern rectilinear visual environment contains visual stimuli for which evolution has not had time to optimally shape visual processing. One such stimulus, periodic stripes, is known to lead to visual depth ambiguity. In this paper we show that postural instability, as measured by the variance of fore and aft sway, is increased by viewing such stimuli. This instability may be the precursor of falls. Designers must evaluate the visual impressions conveyed by their systems in order to avoid postural instability due to visual ambiguity.Keywords:
Stimulus (psychology)
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In recent years, many experiments have demonstrated that optic flow is sufficient for visually controlled action, with the suggestion that perceptual representations of 3-D space are superfluous. In contrast, recent research in our lab indicates that some visually controlled actions, including some thought to be based on optic flow, are indeed mediated by perceptual representations. For example, we have demonstrated that people are able to perform complex spatial behaviors, like walking, driving, and object interception, in virtual environments which are rendered visible solely by cyclopean stimulation (random-dot cinematograms). In such situations, the absence of any retinal optic flow that is correlated with the objects and surfaces within the virtual environment means that people are using stereo-based perceptual representations to perform the behavior. The fact that people can perform such behaviors without training suggests that the perceptual representations are likely the same as those used when retinal optic flow is present. Other research indicates that optic flow, whether retinal or a more abstract property of the perceptual representation, is not the basis for postural control, because postural instability is related to perceived relative motion between self and the visual surroundings rather than to optic flow, even in the abstract sense.
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Optical Flow
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We perceive the three-dimensional (3D) environment that surrounds us with deceptive effortlessness. In fact, we are far from comprehending how the visual system provides us with this stable perception of the (3D) world around us. This thesis will focus on the interplay between visual perception of depth and its closely related action system, eye movements in depth.
The human visual system is comprised of a sensory (input) and an output (motor) system. Processed information from the sensory system can result in two explicit measurable response types: conscious visual perception and ocular motor behavior. It is still a matter of debate whether conscious visual perception and action (including hand- and arm-movements) use the same information or whether the visual system has separate channels processing information for perception and action. In this thesis, we study (1) if separate channels, one for eye movements and one for conscious visual perception, indeed exist, and (2) if so, if there is a direct input from the perceptual pathway to the motor pathway. Assuming that either eye movements and conscious visual perception are based on information from a common source (a negative answer to issue 1) or perception can directly influence, or guide, eye movements (an affirmative answer to research question 2), (eye) movements reflect our conscious visual perception. If so, eye movements could provide us with an alternative method to probe our conscious visual perception, making explicit perceptual reports superfluous.
In this thesis we focus on depth perception and the two types of eye movements that are closest related to depth perception, namely vergence (an eye movement that gets a certain depth plane into focus) and saccades (a rapid eye movement to change gaze direction). Over the last 20 years it has been shown that depth perception is based on a weighted combination of depth cues available such as linear perspective, occlusion and binocular disparity. How eye movements are planned, however, is still unclear. Several studies have reported that eye movements are, to varying degrees, correlated with perception and thus concluded that perception guides eye movements. However, in most of these studies depth perception was correlated to the depth cues and a clear distinction between cues and perception could not be made.
A way to make a dissociation between cues and perception, is to make use of depth reversal illusions: stimuli that can induce multiple equally likely depth interpretations while the stimulus cues remain the same. That means that perception can alternate, while cues remain constant leading to a dissociation between perception and cues.
In several different studies we show that in the case of vergence, eye movements are planned based on depth cues (mainly disparity) and are uncorrelated to perception. In the case of saccades, we show that the direction of saccades is highly correlated to perception, but seems to be subserved by a separate system combining cues using very similar weights as for perception.
Gaze-contingency paradigm
Perceptual system
Motor System
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Many locomotor tasks involve interactions with moving objects. When observer (i.e., self-)motion is accompanied by object motion, the optic flow field includes a component due to self-motion and a component due to object motion. For moving observers to perceive the movement of other objects relative to the stationary environment, the visual system could recover the object-motion component – that is, it could factor out the influence of self-motion. In principle, this could be achieved using visual self-motion information, non-visual self-motion information, or a combination of both. In this study, we report evidence that visual information about the speed (Experiment 1) and direction (Experiment 2) of self-motion plays a role in recovering the object-motion component even when non-visual self-motion information is also available. However, the magnitude of the effect was less than one would expect if subjects relied entirely on visual self-motion information. Taken together with previous studies, we conclude that when self-motion is real and actively generated, both visual and non-visual self-motion information contribute to the perception of object motion. We also consider the possible role of this process in visually guided interception and avoidance of moving objects.
Motion field
Structure from Motion
Observer (physics)
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Abstract Physical interactions between objects, or between an object and the ground, are amongst the most biologically relevant for live beings. Prior knowledge of Newtonian physics may play a role in disambiguating an object’s movement as well as foveation by increasing the spatial resolution of the visual input. Observers were shown a virtual 3D scene, representing an ambiguously rotating ball translating on the ground. The ball was perceived as rotating congruently with friction, but only when gaze was located at the point of contact. Inverting or even removing the visual context had little influence on congruent judgements compared with the effect of gaze. Counterintuitively, gaze at the point of contact determines the solution of perceptual ambiguity, but independently of visual context. We suggest this constitutes a frugal strategy, by which the brain infers dynamics locally when faced with a foveated input that is ambiguous.
Biological motion
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To function adeptly within our environment, we must perceive and interpret the movements of others. What mechanisms underlie our exquisite visual sensitivity to human m ovement? To address this question, a set of psychophysical studies was conducted to ascertain the temporal characteristics of the visual perception of human locomotion. Subjects viewed a computer-generated point-light walker presented within a mask under conditions of apparent motion. The temporal delay between the display frames as well as the motion characteristics of the mask were varied. With sufficiently long trial durations, performance in a direction discrimination task remained fairly constant across inter-stimulus interval (ISI) when the walker was presented within a random motion mask but increased with ISI when the mask motion duplicated the motion of the walker. This pattern of results suggests that both low-level and high-level visual analyses are involved in the visual perception of human locomotion. These findings are discussed in relation to recent neurophysiological data suggesting that the visual perception of human movement may involve a functional linkage between the visual and motor systems.
Biological motion
Stimulus (psychology)
Time perception
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Limited cue, open-loop tasks in which a human observer indicates distances or relations among distances are discussed. By open-loop tasks, it is meant tasks in which the observer gets no feedback as to the accuracy of the responses. What happens when cues are added and when the loop is closed are considered. The implications of this research for the effectiveness of visual displays is discussed. Errors in visual distance tasks do not necessarily mean that the percept is in error. The error could arise in transformations that intervene between the percept and the response. It is argued that the percept is in error. It is also argued that there exist post-perceptual transformations that may contribute to the error or be modified by feedback to correct for the error.
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Observer (physics)
Visual feedback
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The everyday perception of one's bodily orientation is determined by two classes of sensory cues: Vision and gravity. Because these cues typically agree, as when one is standing in a lighted room, it is difficult if not impossible to determine the degree to which each contributes to spatial perception. Therefore, in order to make this judgment it is necessary to introduce a conflict between vision and gravity and note the resulting perceptual experience. One simple way to do this is to expose the observer to a visual framework that has been rolled or pitched relative to the gravitational vector. The underlying assumption is that the separate contributions of vision and gravity to the perception of bodily orientation that are measured in such a situation of intersensory conflict are the same as those that operate under normal (i.e., non-conflicting) circumstances.
Observer (physics)
Sensory cue
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Motion perception is a pervasive nature of vision and is affected by both immediate pattern of sensory inputs and prior experiences acquired through associations. Recently, several studies reported that an association can be established quickly between directions of visual motion and static sounds of distinct frequencies. After the association is formed, sounds are able to change the perceived direction of visual motion. To determine whether such rapidly acquired audiovisual associations and their subsequent influences on visual motion perception are dependent on the involvement of higher-order attentive tracking mechanisms, we designed psychophysical experiments using regular and reverse-phi random dot motions isolating low-level pre-attentive motion processing. Our results show that an association between the directions of low-level visual motion and static sounds can be formed and this audiovisual association alters the subsequent perception of low-level visual motion. These findings support the view that audiovisual associations are not restricted to high-level attention based motion system and early-level visual motion processing has some potential role.
Association (psychology)
Visual processing
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One generally has the impression that one feels one's hand at the same location as one sees it. However, because our brain deals with possibly conflicting visual and proprioceptive information about hand position by combining it into an optimal estimate of the hand's location, mutual calibration is not necessary to achieve such a coherent percept. Does sensory integration nevertheless entail sensory calibration? We asked subjects to move their hand between visual targets. Blocks of trials without any visual feedback about their hand's position were alternated with blocks with veridical visual feedback. Whenever vision was removed, individual subjects' hands slowly drifted toward the same position to which they had drifted on previous blocks without visual feedback. The time course of the observed drift depended in a predictable manner (assuming optimal sensory combination) on the variable errors in the blocks with and without visual feedback. We conclude that the optimal use of unaligned sensory information, rather than changes within either of the senses or an accumulation of execution errors, is the cause of the frequently observed movement drift. The conclusion that seeing one's hand does not lead to an alignment between vision and proprioception has important consequences for the interpretation of previous work on visuomotor adaptation.
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Proprioception
Hand position
Sensory Substitution
Sensory Adaptation
Position (finance)
Visual feedback
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Artwork can often pique the interest of the viewer or listener as a result of the ambiguity or instability contained within it. Our engagement with uncertain sensory experiences might have its origins in early cortical responses, in that perceptually unstable stimuli might preclude neural habituation and maintain activity in early sensory areas. To assess this idea, participants engaged with an ambiguous visual stimulus wherein two squares alternated with one another, in terms of simultaneously opposing vertical and horizontal locations relative to fixation (i.e., stroboscopic alternating motion; von Schiller, 1933). At each trial, participants were invited to interpret the movement of the squares in one of five ways: traditional vertical or horizontal motion, novel clockwise or counter-clockwise motion, and, a free-view condition in which participants were encouraged to switch the direction of motion as often as possible. Behavioral reports of perceptual stability showed clockwise and counter-clockwise motion to possess an intermediate level of stability compared to relatively stable vertical and horizontal motion, and, relatively unstable motion perceived during free-view conditions. Early visual evoked components recorded at parietal-occipital sites such as C1, P1, and N1 modulated as a function of visual intention. Both at a group and individual level, increased perceptual instability was related to increased negativity in all three of these early visual neural responses. Engagement with increasingly ambiguous input may partly result from the underlying exaggerated neural response to it. The study underscores the utility of combining neuroelectric recording with the presentation of perceptually multi-stable yet physically identical stimuli, in revealing brain activity associated with the purely internal process of interpreting and appreciating the sensory world that surrounds us.
Clockwise
Stimulus (psychology)
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