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Is serious gaming a viable way to train pattern recognition control of multi-articulated prosthetic hands?
Is serious gaming a viable way to train pattern recognition control of multi-articulated prosthetic hands?
2017
Raoul M. Bongers
Morten B Kristoffersen
Andreas Franzke
Alessio Murgia
Corry K. van der Sluis
Keywords:
Human–computer interaction
Computer science
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