Combining a multithreaded scene graph system with a tiled display environment

2002 
This paper highlights the technical challenges of creating an application that combines a multithreaded scene graph system for rendering with a software environment for management of tiled display environments. Scene graph systems simplify and streamline graphics applications by providing data management and rendering services. Software for tiles display environments simplifies use of multiple displays by performing such tasks as opening windows on displays, gathering and processing input device events, and orchestrating the execution of application rendering code. We explore technical issues in the contest of an application that integrates both software tools, and formulate suggestions for the future development of such systems.
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