Modeling and Simulation of Ontology-based Path Finding in War-game Simulation

2012 
ABSTRACTWar-game simulation models the situation of a battlefield and has been used for evaluating fighting power and analyzing the occupation of a troop. However, in war-game simulation environment, it is very complex to consider all factors which can be influenced in real battlefields. To solve the problem of the consideration, we propose an ontology-based path finding model. This model uses an ontology to conceptualize the situation data of a battlefield and represents the relations among the concepts. In addition, we extract new knowledge from the war-game ontology by defining some inference rules and share knowledge by the established rules. For the performance evaluation of the proposed model, we made a limitation on the simulation environment and measure the moving time of a troop, the fighting capability of a troop, and the necessary cost while a troop is moving. Experimental results show that this model provides many advantages in aspects of the moving time, a loss of fighting capability, and the necessary cost.
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