Adaption of RoboSTEAM Project to the Pandemic Situation

2020 
COVID pandemic has changed the way in which we carry out our daily life and also have affected educational processes Teaching and learning have changed from a most common face to face context to a blended or online context This implies changes in the way to carry out the activates and have an impact in research projects such as RoboSTEAM Such project, that applies Challenge Based Learning methodologies with application of Robotics and Mechatronics, requires to change its approach to show how it is possible to succeed in the new situation This paper describes how the project has evolved, how it has been affected by COVID and the possible changes to carry out Regarding this last issue remote labs and online tools are presented as solutions to support changes in the application of challenge-based learning methodology © 2020 ACM
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