A directional diffuse reverberation model for excavated tunnels in rock

2013 
Acoustic impulse responses of an excavated tunnel were measured. Analysis of the impulse responses shows that they are very diffuse from the start. A reverberator suitable for reproducing this type of response is proposed. The input signal is first comb-filtered and then convolved with a sparse noise sequence of the same length as the filter's delay line. An IIR loop filter inside the comb filter determines the decay rate of the response and is derived from the Yule-Walker approximation of the measured frequency-dependent reverberation time. The particular sparse noise sequence proposed in this work combines three velvet noise sequences, two of which have time-varying weights. To simulate the directional soundfield in a tunnel, the use of multiple such reverberators, each associated with a virtual source distributed evenly around the listener, is suggested. The proposed tunnel acoustics simulation can be employed in gaming, in film sound, or in working machine simulators.
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