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Animation's turning tide

2002 
This panel seeks to demystify, debunk and goad the dialogue of 3D character animation. This panel is motivated by the sea change that is currently effecting our industry. In the last year and a half what was once a battle to get 3D into Hollywood has completely crossed over --- Hollywood can't get enough. 11 years ago the quote from top Disney management was "there will never be a digital character in a Disney feature film." Now traditional animators and artists are giving up their fear for pragmatism and embracing 3D in droves. What does that mean for those already working in 3D? What does it portend? What can we learn from the traditional animator?
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