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Fast voxel-based 2D/3D registration algorithm using a volume rendering method based on the shear-war
Fast voxel-based 2D/3D registration algorithm using a volume rendering method based on the shear-war
1999
Graeme P. Penney
Paul Desmedt
Thorsten M. Buzug
Keywords:
Computed tomography
Volume rendering
Computer vision
Voxel
Computer science
Shear (sheet metal)
Artificial intelligence
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