A video-game group intervention: Experiences and perceptions of adults with chronic stroke and their therapists: Intervention de groupe à l’aide de jeux vidéo : Expériences et perceptions d’adultes en phase chronique d’un accident vasculaire cérébral et de leurs ergothérapeutes

2018 
Background.Ongoing physical activity is important for maintaining the functional level of individuals with chronic stroke. Video games in a group setting might be a cost-effective way for providing mobility and preventing physical inactivity.Purpose.This study explores the experiences and perceptions of individuals with chronic stroke who participated in a novel community-based video-game group intervention and their therapists.Method.A qualitative study, nested in a randomized controlled trial, was conducted using semistructured interviews with eight individuals with chronic stroke (four men and four women) ages 29 to 69 and a focus group of their three occupational therapists, following a video-game intervention. Data were analyzed using content analysis.Findings.Three main categories were identified by the study participants: (a) using video games, (b) the group/team experience, and (c) intervention outcomes/evolving understandings following the intervention.Implications.Playing video games was perceiv...
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