Analysis of the Reaction Time of eSports Players through the Gaze Tracking and Personality Trait

2020 
eSports is a developing industry where teams or individual players compete for achieving a specific goal by the end of the game. Although the industry greatly evolved within the last decade, the eSports research is in its infancy: physiological and psychological aspects are not considered together as well as there is a lack of experimentation with the support of Pro players and teams. In this work, we assess the reaction time of the Pro and amateur eSports players using an eye tracker. The whole reaction time consists of three parts: saccadic latency, time between saccade and fixation, and time for aiming and shooting. The correlations between these times’ means and variances with the Big Five personality traits are investigated.
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