Stereoscopic 3D video games and their effects on engagement
2012
With television manufacturers developing low-cost stereoscopic 3D displays, a large number of consumers will
undoubtedly have access to 3D-capable televisions at home. The availability of 3D technology places the onus on
content creators to develop interesting and engaging content. While the technology of stereoscopic displays and content
generation are well understood, there are many questions yet to be answered surrounding its effects on the viewer.
Effects of stereoscopic display on passive viewers for film are known, however video games are fundamentally different
since the viewer/player is actively (rather than passively) engaged in the content. Questions of how stereoscopic
viewing affects interaction mechanics have previously been studied in the context of player performance but very few
have attempted to quantify the player experience to determine whether stereoscopic 3D has a positive or negative
influence on their overall engagement. In this paper we present a preliminary study of the effects stereoscopic 3D have
on player engagement in video games. Participants played a video game in two conditions, traditional 2D and
stereoscopic 3D and their engagement was quantified using a previously validated self-reporting tool. The results
suggest that S3D has a positive effect on immersion, presence, flow, and absorption.
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