The System for Designing the Experience Game of Smart Phone

2009 
This paper describes a game design system that is effective to design a game running on a smart phone. Firstly, for establishing the system, we define a clip as a concept diagram which represents overall configuration of smart phone game. Secondly, we divide smart phone game configuration into four parts; User interaction part, picture part, Scene control part, and operation element part and extract elements of the four parts from smart phone game. Then, we apply these elements to the iphone game application, "Slugger" and show how the four parts produce the analyzed model of certain scenario of the game. Finally, we introduce the simulation environment of the analyzed model.
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