Análisis de una Escape Room educativa en clase de matemáticas de educación primaria: Analysis of an educational Escape Room in a primary education mathematics classroom

2020 
This paper analyzes the implementation of a strategy based on the Game-Based Learning (GBL), specifically an educational escape room. In addition, the design of this didactic innovation proposal is based on a cooperative learning technique known as peer tutoring. The methodology corresponds to a non-experimental design with a transectional descriptive analysis and following a qualitative data collection technique based on a multivision of evaluation instruments, which have been designed and / or used according to the bibliography referenced. In addition, they have been subjected to a qualitative analysis process from the Atlas.ti 8 software, from which two semantic networks have been extracted. The results show the scope of the indicated purposes, although they also reflect the production of certain non-persecuted situations, some coinciding with those referenced from other works.
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