PENGEMBANGAN ALAT PERMAINAN EDUKATIF MAZE TIGA DIMENSI SUBTEMA HEWAN KUPU-KUPU PADA ANAK KELOMPOK B DI TAMAN KANAK-KANAK

2020 
This research aims to develop products educational tool games maze three-dimensional subtheme of butterfly animals in child group B in a valid kindergarten and practical. The development model used is Rowntree development model consisting of three stages of planning, development, and evaluation using Tessmer evaluation which consists of self-evaluation stage, expert review, one-to-one evaluation, and small group evaluation. Data analysis techniques using Walkhtrough and observation. The results showed that material validation was 98% and the media validation was 97%. From material validation results and media validation is obtained on average of 95% with very valid categories. Results from a one-to-one evaluation phase of 90% and small group evaluation of 90% can be obtained on average of 90% with very practical categories. Thus, the development of the three dimensional educational game tool of the maze is very valid and practical so it can be applied in the learning activities regarding the subtheme of butterfly animals in group B children in kindergarten.
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