Pusat video game dan animasi di yogyakarta dengan pendekatan arsitektur metafora

2015 
The development of information and technology are rapidly giving a major influence on many areas of industry, one of the industry is video games and animation, therefore ther is a need for a place that can accommodate activities in the field of video games and animation . Video Games and Animation Center in Yogyakarta is a place that serves to accommodate all industrial activities in the field of video games and animation to enhance the potential of the industry in Yogyakarta . These activities include production activitie s , educational activities , promotional activities , and recreational activities for the general public . The goal of the Video Games and Animation Center that is intended for people who want to learn and create games and animations , games and animation studio production who want to promote their products, as well as a gathering place for the community of gamers and animation to socialize . The goal is to create a physical place as a place of production , education, promotion , and recreation in order to increase people's appreciation for video games and animation industry by providing infrastructure facilities required as well as providing a place for socialization for gamers and animation community using metaphor architecture approach to the realization of the building form . The approach chosen so that the characteristic and elements of metaphorical architecture of a video game and animation can appear in the form of a building with an analogy of form/ element on an object that is associated with video games and animation .
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    0
    References
    0
    Citations
    NaN
    KQI
    []