Skin: an interactive hyperstereoscopic electro installation
2007
It is the uniqueness of Virtual Reality as a medium that calls for the creation of hybrid realities which blur the finite
boundaries between physical and digital existence. Virtual Reality's distinguishing features as an artistic medium
embody a distinct form of aesthetics: it is a stereoscopic, immersive, interactive, performative, dynamic, and experiential
medium. A Virtual Reality art piece manifests in multiple ways. It can present itself as an interactive virtual archetype,
exploring concepts rendered from different perspectives, and as an impetus to challenge the platform's capabilities, not
only theoretically as an artistic practice, but also by calling for the instantiation of authoring tools for the development of
virtual reality experiences. The paradigm presented in this paper is a Virtual Reality art piece, called skin, 2006,
developed on Electro, which is an open-source cross-platform development environment. skin, 2006, is an interactive
hypersteroscopic high-definition audiovisual installation that explores a dialogue between physical and digital senses of
"touch".
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