The Modeling of Sky in the Large Virtual Scene
2014
When developing a project about big games or the large virtual simulation, the modeling of sky is a pivotal part, in order to effectively reflect the authenticity of the scene. However, because of the demand of updating data in a large quantity real-time, the theme is always a difficult problem to be researched that the ordinary simulation cannot satisfy. According to the researching theme, the paper puts forward a method which replace the required texture of the sky model in real time. The approach is not only meet the simulation on computers of low configuration, but also reflects the authenticity of the virtual scene better.
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