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Gamification in Inclusive eLearning

2018 
The usage of gamification elements in learning contexts is getting more and more attention, as it can help increase learners’ motivation. Nevertheless accessibility and inclusion are seldom considered yet. In this paper an inclusive gamification concept for an eLearning course is presented. The main target group are people with poor basic education in hospitality industry. The developed gamification concept has been tested in a first small pilot study.
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