Surface reconstruction from point clouds by transforming the medial scaffold

2009 
We propose an algorithm for surface reconstruction from based on a view of the sampling process as a deformation from the original surface. In the course of this deformation the — a graph representation of the 3D — of the original surface undergoes abrupt topological changes (transitions) such that the of the unorganized point set is significantly different from that of the original surface. The algorithm seeks a sequence of transformations of the to invert this process. Specifically, some curves (junctions of 3 sheets) correspond to triplets of points on the surface and represent candidates for generating a (Delaunay) triangle to mesh that portion of the surface. We devise a greedy algorithm that iteratively transforms the by “removing” suitable candidate curves (gap transform) from a rank-ordered list sorted by a combination of properties of the curve and its neighborhood context. This approach is general and applicable to surfaces which are: non-closed (with boundaries), non-orientable, non-uniformly sampled, non-manifold (with self-intersections), non-smooth (with sharp features: seams, ridges). In addition, the method is comparable in speed and complexity to current popular Voronoi/Delaunay-based algorithms, and is applicable to very large datasets.
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