Methods for evaluating a dramatic game

2005 
This paper describes ongoing work on creating a dramatic gaming prototype. A specific problem is how to evaluate the game and the gaming experience as there are no existing methods specifically suited for this purpose. Two methods are presented that aim to capture different aspects of the players’ subjective experiences. One of the methods, the sensual evaluation instrument, is an experimental non-verbal method that attempts to capture players’ immediate emotional experiences. The other, Repertory Grid Technique, is a method for eliciting and evaluating people’s subjective experience of interacting with technology, used after the gaming session.
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