Liquid sensations: evoking sensory experiences with interactive video installation art
2002
This project has developed methodologies for evoking
sensations using interactive video installation art. The research
has resulted in three interrelated video installations about the
experiences of entering the sea, shallow breath diving and
floating under the surface of the water.
The installations have been developed through studio-based
methods by a solo artist working on all aspects of the process.
The project's methods have been focused on the imagery and
sounds and the placement of these elements in the gallery, the
development of a system where interaction is an integral part of
the viewer's engagement with the works.
The exegesis and accompanying CD-rom summarise this
process.
The physical sensations associated with water were chosen
because they are immersive experiences that have a personal
resonance for the investigator. Suggesting the sensory
experience of submersion in water has many challenges.
Interactive video installations can meet some of the these
challenges.
Our bodies are more than ninety percent water; we wash in it;
we play in it; we need it to survive. While our bodies are
mostly water, it is an environment with which we have an
uneasy physical relationship as there is always the risk of
drowning. Humans find pleasure in this struggle with an alien
environment. The contrasting aspects of the experience are
what this project seeks to suggest.
This project is part of the tradition of depicting water in the
history of visual arts. Other contemporary artists use water as
part of their practice. The exegesis examines some of these
contemporary artists' works and related practices with timebased
media that have informed the studio-based experiments.
New technology offers unprecedented means of making art.
Technological development has been rapid and there exists a
gap between the pioneering use of new technology and later
detailed exploration. This has created a need for research to be
undertaken. The approach this project has taken is to apply the
well-tried technologies of interactive video and to explore the
application of those technologies and related methods in detail.
This has resulted in an exhibition of works that contribute to
the area of interactive video installation art as a medium to
evoke sensory experiences. The contribution this project has
made is to create experiential art that evokes sensory
experiences related to being in aquatic environments. It has
enhanced the viewer's engagement with the works by using
unobtrusive sensing and temporal sampling techniques and has
developed methodologies for producing interactive video
installations to evoke sensations.
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