Computing the least-core and nucleolus for threshold cardinality matching games

2016 
Cooperative games provide a framework for fair and stable profit allocation in multi-agent systems. Core, least-core and nucleolus are such solution concepts that characterize stability of cooperation. In this paper, we study the algorithmic issues of the least-core and nucleolus of threshold cardinality matching games (TCMG). A TCMG is defined on a graph G = ( V , E ) and a threshold T, in which the player set is V and the profit of a coalition S ? V is 1 if the size of a maximum matching in G S meets or exceeds T, and 0 otherwise.We first show that for a TCMG, the problems of computing least-core value, finding and verifying least-core payoff are all polynomial-time solvable. We also provide a general characterization of the least-core for a large class of TCMG (cf. Theorem 2). Next, based on Gallai-Edmonds Decomposition in matching theory, we establish a concise formulation of the nucleolus for a special case of TCMG (when the threshold T equals 1). For arbitrary T, we prove that the nucleolus of TCMG can be obtained in polynomial time for bipartite graphs and graphs with a perfect matching. For a TCMG, the problems of computing least-core value, finding and verifying least-core payoff are polynomial-time solvable.We provide a general characterization of the least-core for a large class of TCMG.We establish a concise formulation of the nucleolus for a typical case of TCMG when the threshold T equals 1.For an arbitrary threshold T, the nucleolus of TCMG can be obtained in polynomial time for graphs with a perfect matching.For an arbitrary threshold T, the nucleolus of TCMG can be obtained in polynomial time for bipartite graphs.
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