Towards Sketched-based Garment Design and. Animation

2010 
One of the most tedious tasks in the virtual clothing process is the garment creation phase with its direct previsualization, and animation on the body. In this paper, we propose a new approach for garment design from the outlines drawn directly on a 3D mannequin. These outlines represent the boundaries of closed regions that are quad meshed to generate the garment pieces. The garments can then be animated in a simulation system based on Finite Elements and using a rediscretization of the generated mesh into triangular elements containing a reconstructed metric of the cloth surface. This allows previewing the garment on bodies with various poses and animations.
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