Late Breaking Results: Enabling interoperability between 3D formats through a generic architecture

2010 
The ever growing number of 3D formats and rendering engines makes difficult the loading of any 3D format into a rendering engine and nearly impossible the interoperability between various 3D formats. We thus propose a generic architecture able to decode and mix 3D formats whatever the rendering engine used by Virtual Reality platforms. This architecture relies on a scene graph adapter which defines two APIs to wrap any 3D format as well as various rendering engines and to make them communicate. This flexible architecture brings interoperability between 3D formats and reusability of format and renderer wrappers.
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