Designing Limitless Path in Virtual Reality Environment

2021 
Walking in a Virtual Environment is a bounded task. It is challenging for a subject to navigate a large virtual environment designed in a limited physical space. External hardware support may be required to achieve such an act in a concise physical area without compromising navigation and virtual scene rendering quality. This paper proposes an algorithmic approach to let a subject navigate a limitless virtual environment within a limited physical space with no additional external hardware support apart from the regular Head-Mounted-Device (HMD) itself. As part of our work, we developed a Virtual Art Gallery as a use-case to validate our algorithm. We conducted a simple user-study to gather feedback from the participants to evaluate the ease of locomotion of the application. The results showed that our algorithm could generate limitless paths of our use-case under predefined conditions and can be extended to other use-cases.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    0
    References
    0
    Citations
    NaN
    KQI
    []