Software engineering of Arduino based art systems

2011 
The approaching of user satisfaction in Digital Media is raising new questions and challenges in the interactivity relationship between creator and audience. In this work interactivity is defined as a technology attribute that endows a media environment with the capability of reciprocal communication amidst user and technology through the technology. What are the key focus extents for managing technology based art project? What I propose is a new layer of interaction, in which the user is viewed as part of the interactive installation, being prompted by its pro-active behavior, redefining him as a creative source. In this dimension, in addition to the language of the artist, what changes is also the perspective of use of the Work of Art: The user is now a living part of every creation, contributing to change each time the characteristics. Thanks to technology, it becomes possible to completely revolutionize the way we conceive and design any type of cultural experience and to create spaces for an absolutely innovative use. This thesis will engineer the artistic Arduino based installation ArTime in order to make it into a stable system that can function in museums and exhibitions, experimenting the new layer of interaction with scientific approaches.
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