GPU-based interactive near-regular texture synthesis for digital human models

2017 
Near-regular texture is a common feature for both nature scene and 3D human models. However, traditional texture synthesis has only been able to produce a single result. This study proposes a parallel, and interactive, method for the texture synthesis of irregular appearance in 3D human models. The new method includes two major procedures: (1) iterative edge extraction and processing, and (2) parallel texture synthesis, which generates a texture with higher quality. In this paper, the effectiveness of near-regular texture synthesis algorithm is demonstrated experimentally.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    16
    References
    0
    Citations
    NaN
    KQI
    []