Texture synthesis using convolutional neural networks with long-range consistency and spectral constraints

2016 
Procedural texture generation enables the creation of more rich and detailed virtual environments without the help of an artist. However, finding a flexible generative model of real world textures remains an open problem. We present a novel Convolutional Neural Network based texture model consisting of two summary statistics (the Gramian and Translation Gramian matrices), as well as spectral constraints. We investigate the Fourier Transform or Window Fourier Transform in applying spectral constraints, and find that the Window Fourier Transform improved the quality of the generated textures. We demonstrate the efficacy of our system by comparing generated output with that of related state of the art systems.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    9
    References
    2
    Citations
    NaN
    KQI
    []