Using RFID/NFC for Pervasive Serious Games: The PLUG Experience
2011
This paper is use case oriented. It focuses on RFID/NFC architectures and their main features to provide serious pervasive games in a museum context. It relates our experiments and results issued from the PLUG research project. Two middlewares and their main characteristics are presented. We underline in each case the advantages of using RFID/NFC technologies.
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