Interactive Nonlinear Learning Environments.
2007
E-learning materials often have a linear design where all learners are forced into a single-mode pedagogy, which is contrary to the interaction that occurs in face-to-face learning. Ideally, e-learning materials should be nonlinear, interactive, contain context-sensitive and active learning elements, and accommodate various learning levels and styles. This paper presents an educator’s perspective on approaches to designing such e-learning materials, which are essential to enhancing the education of future generations of students.
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