Mesh simplification and smoothing for bone fragment models
2018
The problem of simplifying a mesh while preserving as many features as possible is known and well studied. However, no general implementation that raises above
the others exists, and therefore case-specific implementations are usually better. In this thesis we detail an algorithm for simplifying triangular meshes of bones, focusing on the preservation of feature areas depending on the bone, with user specified parameters. We present a tuned algorithm based in previous works and an implementation of that algorithm as part of a bigger pipeline of an UMCG project. The solution takes into account several factors such as Normal Field Deviation in order to succeed, and the results obtained show very good performance and similarity to the originals.
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