VR을 활용한 중국문화수업 설계 및 사례

2021 
The purpose of this study is to present new learning methods using IT technology to learners in Korean Chinese or Chinese culture education and increase the learning effectiveness of Chinese culture classes using VR. In this study, the design method of Chinese culture class was derived and the design method of VR Chinese culture class was proposed in three ways, 'full immersion type', 'part immersion type' and 'non immersion type', and each method was analyzed for advantages, disadvantages, and learning effects. Also, based on the design plan, we took a look at the actual class case. Finally, we proposed support and technical support for controlling the frequency and proportion of VR contents for design of Chinese cultural classes using VR, establishing an appropriate environment. Therefore, it is believed that in this study, more abundant and diverse classroom methods can be developed if VR technology is actively introduced. However, the amount of Chinese cultural content using VR was smaller than that of English or other languages, and the quality of content is still lacking. The chronic problem of VR, the fact that long-term use can cause eye pain or motion sickness, and that it may be difficult to adapt depending on the learner's tendency, is also something that the professor should consider and supplement. To solve this problem, it is necessary to control the frequency and weight of using VR content in class design. It is never easy to incorporate new technologies into education. It is hoped that follow-up research will be actively carried out to help develop the field of Chinese culture education and furthermore, Chinese education design using VR, which has just begun.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    0
    References
    0
    Citations
    NaN
    KQI
    []