Tile binning and rendering for resolution independent graphics

2016 
In this paper, we present an efficient resolution independent path rendering algorithm. To do so, we propose tile binning and rendering algorithm for resolution independent path rendering which is suitable to use on mobile device. Experimental comparisons show that our scheme reduces not only most of memory I/O overhead but also 50% of computation overhead. As the result, most of mobile phones can enjoy scalable high performance path rendering with our scheme.
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