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Semantic Audio-Visual Navigation

2020 
Recent work on audio-visual navigation assumes a constantly-sounding target and restricts the role of audio to signaling the target's spatial placement. We introduce semantic audio-visual navigation, where objects in the environment make sounds consistent with their semantic meanings (e.g., toilet flushing, door creaking) and acoustic envents are sporadic or short in duration. We propose a transformer-based model to tackle this new semantic AudioGoal task, incorporating an inferred goal descriptor that captures both spatial and semantic properties of the target. Our model's persistent multimodal memory enables it to reach the goal even long after the acoustic event stops. In support of the new task, we also expand the SoundSpaces audio simulation platform to provide semantically grounded object sounds for an array of objects in Matterport3D. Our method strongly outperforms existing audio-visual navigation methods by learning to associate semantic, acoustic, and visual cues.
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