Virtual Gaming Simulation: Exploring Self-Debriefing, Virtual Debriefing, and In-person Debriefing

2018 
Abstract Background Best practice guidelines exist for debriefing, but only a little is known on how these align with the unique attributes of virtual simulation. This study explores self-debriefing, virtual debriefing, and in-person debriefing methods after a virtual gaming simulation. Methods A focus-group-study methodology was employed with a convenience sample of 24 nursing students. The study was theoretically informed by the 3D Model of Debriefing. Results Study results were categorized according to four thematic areas including defusing, discovering, deepening, and environment. Conclusion This study provides insight into design and implementation of various debriefing formats using the unique features of virtual simulation.
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