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Inspired 3D Character Setup

2002 
Section 1: Overview 1. A Look Inside 2. Interview with Phil Tippett 3. So You Want to Be a Technical Animator? Section 2: Fundamentals of Character Set Up 4. Chapter Design 5. Anatomy-Finding Your Inner Leonardo 6. Interview with Andy Jones 7. The Basic Building Blocks of Creating Effective Characters 8. Channels, Attributes, and Constraints 9. Creating and Understanding Skeletons and Kinematics Joints 10. Deformations 11. Expressions and MEL Scripting 12. Planning for Character Set Up 13. Creating a Simple Biped 14. Interview with Rick Grandy Section 3: The Character Pipeline 15. Creating a Complex Biped 16. Adding the Details 17. Interview with Time McGlaughlin
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